Which Gopro 7 Firmware Works Best With Reelsteadygo
Reelsteady GO is a standalone application that is designed for stabilizing footage from a GoPro. It’s very popular in the FPV community for creating so called cinematic footage from either freestyle or cinewhoop FPV drones.
Update (April 2022): ReelSteady V2 is at present available
Best GoPro for Reesteady GO
Some GoPro works ameliorate with Reelsteady, some are trickier.
GoPro Hero 6 is the most reliable, it has the highest tolerance to vibration, followed by the GoPro Hero viii.
GoPro Hero 7 and Session five also piece of work, but they require “soft mounting” on your drone in lodge to minimize vibrations. Vibrations can corrupts gyro data and the gyro is even more sensitive in the GoPro Hero 7 and Session 5. With the kind of vibration from our FPV drones, the footage is almost unusable in Reelsteady Get. It’due south a hardware limitation as far equally I know, then I don’t think there will exist a fix whatsoever fourth dimension soon.
Reelsteady GO currently does not back up any other GoPro models.
If you get the Hero 6, make sure you also downgrade it to firmware V1.vi. This version works best with Reelsteady. Youtube has many tutorials showing you how to practise this.
To use Reelsteady and go the about out of it,
you can try these GoPro settings.
It’s best to record in 4:three aspect ratio and WIDE FOV. No need to use Superview in the GoPro, because Reelsteady GO will do that automatically after you exported the video. Exported video volition be in 16:ix.
Here is a little comparison demo:
Reelsteady Become Piece of work Flow
Working with ReelSteady Get cannot be easier.
In that location are just two buttons in the main screen.
Y’all import the video by clicking the “Load Video” button, and when you finish, just click “Save Video” to return/consign it.
Replacing Sync Points (Fundamental Frames)
Later importing your raw video from the GoPro, Reelsteady will automatically insert primal frames (those green markers in the timeline), these are sync points between the video and gyro information. They are sometimes okay, merely unremarkably not in the right places for FPV footage.
“Sync points” are used to match the gyro data to the video more precisely, as sometimes the video may be slightly ahead of or behind the gyro data. By placing those sync points correctly can reduce the overall amount of cropping due to stabilization.
Personally, I e’er delete these sync points generated past the program and identify my own.
You tin can delete these (right click on the green markers and click delete) and insert your ain (click on the green arrow next to the play button).
Yous need to find a moment in the video where the drone is flying forward with some horizon reference in the groundwork. If you only add a sync indicate in a shot with horizon visible but the drone isn’t moving, the gyro track will accept no relevant data to sync with footage and so the event volition be less optimal.
The number of sync points depends on the photographic camera. With GoPro 6 with firmware i.6, two sync points are usually enough. With other cameras and GoPro half-dozen firmware 2.0, you might need more sync points but prioritise the quality of the sync point more than and then the amount.
There are ii white handles in the timeline, one at the first and one at the end. You can drag these to crop the unwanted parts of your video (earlier have off and later landing), this will brand rendering/exporting faster.
Here I will explain all the settings in ReestleadyGO.
Click the gear icon at the bottom correct volition bring you to the advanced settings menu.
I commonly set up this two-three ticks to the left of Normal (default), it works well virtually of the times for cinematic videos. For freestyle videos I even set this to Low. If you increase it to High, information technology will ingather more of the image and reduces the field of view.
If you demand wider perspective, you tin can reduce smoothness.
If smoothness is how much it crops in, Cropping Speed is how fast it crops in. In another word, this controls how fast the camera zoom in and out in social club when stabilizing the footage. To set this faster, stabilization volition piece of work more than effectively, simply the zooming result might go more noticeable and it looks “fake”.
I commonly simply exit it at Normal (default) for cinematic videos, and 2-3 ticks to the right of Normal for freestyle videos.
By enabling Lock Horizon will always go along video level to the horizon.
I sometimes enable it when I shoot videos with
my cinewhoops, it makes the footage looks fifty-fifty more stable and gets rid of all the dips due to throttle mismanagement. But for freestyle you should probably leave it unchecked because it can’t handle any excessive curl motion or sharp turns, information technology will just ruin the footage.
A niggling demo showing the differences with Lock Horizon Turn on and off.
For “Naked GoPro” Users
If you lot
have autonomously your GoPro
and mountain the logic board apartment (for example on
the Umma85), y’all should “patch” your footage outset if you were to use the “Lock Horizon” characteristic.
Gyro on HERO 5/6/7 is located on the PCB behind the lens. RSGO should piece of work with flat mounted motherboard, no trouble. However the horizon lock in RSGO also uses accelerometer which is located on the motherboard, then with a flat mounted lath, horizon lock will not work properly.
Luckily Jaro Meyer came up with a unproblematic solution that can exist plant here:
The patcher simply fixes the data orientation, so Reelsteady GO tin read information technology correctly.
The HERO 8’southward Gyro and accelerometer are both located on the same chip behind the lens, so horizon lock should piece of work with flat mounted lath without the need for patching.
Flip Gyro Data
Turn this on if you had your GoPro filming upside downwards.
One of the drawback of Reelsteady is losing audio after exporting. You tin can however get the audio track from the original GoPro video in video editor.
After the video is exported, y’all have to close and reopen the plan to piece of work once more. If you load the same footage again, the previous sync points volition be retained equally long every bit you don’t delete the “_offsetNodes” file in the same directory.