Unlock Any Level 2 Troops Rise of Kingdoms

Unlock Any Level 2 Troops Rise of Kingdoms

Rise of Kingdoms Troops: Complete List and Stats

In Ascension of Kingdoms,
troops
are the units led by Commanders to do different tasks, from gathering resources, defending cities to attacking Barbarians, cities, buildings etc.

Infantry troops counter Cavalry troops, Cavalry troops counter Archer troops and Archer troops counter Infantry troops.

The Siege Units have the highest capacity and are usually be used for gathering resource. Siege units counter Watchtowers but get countered by other types of troops.


rise of kingdoms troops restrain



Which Types of Troops Should New Players focus on?


In this guide, nosotros will expose the importance of each type of troops and their characteristics, the all-time mode to use them, commanders, advantages, disadvantages, and eliminate whatever doubt of many new governors when choosing their style of play.


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Special Units past Civilizations

I of the biggest questions for new players in Rise of Kingdoms is:
How should I cull the best Civilization?

All the Civilizations in Rise of Kingdoms are good, they have different unique characteristics, especially a blazon of unit and specialties that differentiate them, we only accept to choose according to the manner or style of play that nosotros want to play.

If you are a Gratis-to-play thespian, the choice of your Culture according to the type of special unit information technology has volition be extremely important since the most advanced commanders, technologies and characteristics must be focused on the development of this unique mode of play (
Infantry


Infantry
,

Archer


Archer,

or

Cavalry


Cavalry).

It is very difficult as a F2P player to exist able to maintain all commander and troop specialties at once in Rise of Kingdoms.

Civilization according to unit type:


Infantry
Infantry

Archer
Archer

Cavalry
Cavalry

Rome
Rome

France
France

Nation Japan
Japan

Britain
United kingdom

Nation korea
Korea

Nation China
Cathay

ottoman
Ottoman

Nation Germany
Germany

arabia
Arabia

Spain
Spain

byzantium
Byzantium

  • Siege
    units don’t vary in type in any Civilisation.
  • Each special unit per Civilization has unlike stat characteristics:
    Troops




Infantry
Infantry



The infantry is the well-nigh
defensive unit of measurement
of Rise of Kingdoms.

They have great
resistance
and principal statistics such as
Defence
and
Health,
excellent for long battles in open-field and the defense of garrisons that is their absolute combat way! Thanks to the specialties of their ideal commanders to defend structures.

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When choosing one of the Infantry Civilizations, yous must automatically focus on commanders being capable of leading this type of unit.

Infantry is best for Free players
since you will quickly have the possibility of having quality Legendary commanders like
Charles Martel, and
Richard I, and most of the more than advanced players (P2W) will go to the conquest through cavalry commanders, a unit vulnerable to infantry.

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Advantages of Infantry:

  • Potent and resistant, excellent for any type of PVP combat.
  • Many Infantry commanders have healing factors (ideal for long battles) and are great at defending garrisons or cities.
  • Defends Forts against units and cavalry commanders.
  • In events like “Sunset Canyon” and “Golden Kingdom”, they are a great option. Cheers to their resistance and hold-position gainsay.

Disadvantages of Infantry:

  • Information technology’s irksome, in open-field running away or chasing is not the best strategy.
  • Information technology’s non a corking option for PVE events since infantry commanders don’t have “Peacekeeping” and are slowed downwards due to lack of harm to neutral units although they can resist much longer than the other units.
  • Damage per unit and commanders are the lowest amongst the 3 types of units and specializations.

Infantry Commanders


richard

Constantine I




Charles Martel


Leonidas I


Guan Yu




Sun Tzu


Eulji mundeok




Archer
Archers



Among the 3 types of special units, archers are the nigh
versatile!

They are excellent for PVP, PVE, fifty-fifty defending and attacking garrisons and cities! Cheers to the skills of some of the Archer commanders.

Its main attribute equally a unit is the impairment, it does not accept a great defense so the resistance of its troops depends on the commander we choose and the buffs provided.

One of the negative characteristics of the archer civilizations is that none of the 4 has a commander specialized in leading Archers.

So it’s important when yous choose whatsoever of these Civilizations, reserve the
commander sculptures
at the beginning of the game for commanders that have benefits and improvements to archers.

As archers are wearisome (faster than infantry) and have the everyman defense amidst the 3 types of units, however, the damage they cause is incredible and their advantages depending on the leading commanders, these turn weaknesses into power already which are among the best in Rising of Kingdoms.

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Advantages of Archer:

  • Splendid for PVP and PVE.
  • The harm of its commanders is one of the highest in the game and some of these in AOE, capable of destroying any defense or assault. Infantry is the main target.
  • Despite not having cracking resistance, many Archer commanders are ideal for defending garrisons and the damage they cause is mortiferous for any blazon of unit of measurement.

Disadvantages of Archer:

  • Low resistance for open-field, cavalry is your worst nightmare in this blazon of combat.
  • The vast bulk of their commanders are totally offensive so they don’t have a nifty defense capable of withstanding long battles.

Archer Commanders


Artemisia


El Cid


Edward of Woodstock


ramesses


tomyris


Yi Seong-Gye


Hermann


Kusunoki Masashige



Cavalry
Cavalry

The cavalry in Rise of Kingdoms is a
completely offensive
unit, they have great damage and resistance in addition to ane of their main attributes, March speed.

If y’all cull a cavalry Civilisation, yous will be lucky plenty to have 3
Epic commanders
leading cavalry for the beginning of the game, they volition be very helpful for F2P players who decide to choose this game style.

The cavalry is specialized in open-field combat and the conquest or attack on cities and garrisons.

Cavalry non platonic to defend whatsoever type of structure.

Their commanders, the vast majority, are focused on destroying and devastating everything in their path. They are Conquerors, capable of causing many casualties to any defense and this is their main power, the large-calibration rally attack.

Cavalry is the fastest unit, splendid for chasing enemies or fleeing from any battle quickly in open-field, however, they volition be stopped past the infantry in this gainsay manner.


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Their assail is single target and then it’s non a corking idea to attack among crowds.

Advantages of Cavalry:

  • Fast and high-damage unit, versatile, and excellent for PVP and PVE.
  • Excellent for destroying or conquering cities and garrisons, cavalry commanders are the nearly powerful in the game for acquisition.
  • They have a great balance of general statistics that make it the most consummate unit in the game,
    attack, health, and defence
    volition exist present in whatsoever unit of this type and commanders.
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Disadvantages of Cavalry:

  • The cavalry and their commanders are ineffective in defending garrisons.
  • Vulnerable to infantry in open-field.

Cavalry Commanders


Attila


Cao Cao



Genghis Khan




minamoto no yoshitsune




Takeda Shingen



Saladin

William I

Chandragupta Maurya



Baibars



belisarius


pelagius



Conquering
Siege

The about vulnerable unit of measurement against all types of attacks.

They maintain a depression profile of attack and defence force statistics, their greatest strength is the load capacity for greater collection of resources or the looting of these to enemy cities.

In Rise of Kingdoms, we don’t accept commanders specialized in leading this type of unit through
talent trees, all the same, some of these leaders will make improvements bachelor through exclusive skills for siege, some of the talent specializations have improvements for each unit of measurement of this type like: “Gathering” or “Back up

Advantages of Siege:

  • Units with great load chapters platonic for collecting resources.
  • Effective to loot enemy cities.

Disadvantages of Siege:

  • Slow on any route.
  • Units ineffective for any combat mode both PVP and PVE.
  • Vulnerable before any assault from any other type of unit.
  • Siege is a recommended unit type for resource gathering on the map merely.

Commanders specialized in “Gathering


Cleopatra


Ishida Mitsunari


Seondeok


Matilda of Flanders


Joan of Arc


Quick Rise of Kingdoms Troop Comparision




Tier 1 Troops

battering ram
Battering Ram

Tier 2 Troops

Arcuballista
Arcuballista


Tier iii Troops

Magonel
Magonel

Tier 4

Ballista
Ballista

Janissary
Janissary (Ottoman)

Tier 5 Troops

Trebuchet
Trebuchet


Conclusion

Once all the types of units in each specialization have been explained, we can choose the futurity of our Civilisation and what volition be the purpose of it, each governor must be able to choose their manner of gainsay between the three types of units and commanders, this will be their ABC during your campaign in Rise of Kingdoms.

Unless you are P2W players, you must focus on only one type of unit and commanders specialized in this, example:
Infantry Civilization
+
Infantry Commanders,
Cavalry Culture
+
Cavalry Commanders, this is the priority development of our commanders, technologies to accomplish
Tier v unit
and some other improvements such as obtaining sectional themes or city designs for our Civilization specialty.

Unlock Any Level 2 Troops Rise of Kingdoms

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