Download Pvz 2 All Plants Unlocked Max Mastery V7.1.3

Download Pvz 2 All Plants Unlocked Max Mastery V7.1.3

For other uses, see
plants.

Plants
are living organisms that belong to the

Plantae

kingdom. They obtain nigh of their energy from
sunlight
in a process called
photosynthesis. However, non all plants blot energy via photosynthesis. They are the protagonists of

Plants vs. Zombies two

and the role player’s main defense against the undead assailants.

As of the 9.six.1 update, there is a grand total of 170 plants, 100 of which are
premium plants
and among the premium plants, 22 of them cost real money, 13 of them cost
gems. Out of the remaining plants, 52 tin be unlocked with seed packets, 13 can be unlocked with
mints, and 1 of them is only available via
Zen Garden.

List of plants


Note:
The stats shown below merely applies to Level i.



Player’south House


Peashooter2.png
Clarification:
Peashooters are your start line of defense. They shoot peas at attacking zombies.
Unlocked by starting
Player’due south Firm – Day ane
Institute Food effect:
Turns into a Gatling Pea and shoots a avalanche of threescore peas.
Peashooter Sun cost:
100
Recharge (in seconds):
5

Sunflower2.png
Description:
Sunflowers are essential for you to produce extra sun. Try planting equally many as y’all can!
Unlocked by beating
Actor’s House – Day 1
Establish Nutrient event:
Produces 150 sun.
Sunflower Sun cost:
50
Recharge (in seconds):
5

Wall-nut2.png
Clarification:
Wall-basics have hard shells which you can use to protect other plants.
Unlocked by beating
Player’s House – 24-hour interval 2
Plant Food effect:
Gives him a difficult armor shell that shields him for 8000
DPS.
Wall-nut Sunday cost:
50
Recharge (in seconds):
20

Potato Mine2.png
Description:
Spud Mines explode on contact, but they accept time to arm themselves. Plant them ahead of zombies.
Unlocked by chirapsia
Role player’s House – Day 3
Plant Nutrient outcome:
Instantly arms himself and sets two armed clones on random tiles.
Murphy Mine Sunday cost:
25
Recharge (in seconds):
20

Cabbage-pult2.png
Description:
Cabbage-pults hurl cabbages at the enemy.
Unlocked past beating
Actor’s House – Solar day 4
(Previously
Ancient Arab republic of egypt – Day 1)
Plant Food upshot:
Launches large cabbages at every zombie onscreen.
Cabbage-pult Sun price:
100
Recharge (in seconds):
five


Ancient Egypt


Bloomerang2.png
Clarification:
Bloomerangs can hit up to iii targets in their lane, twice each coming and going!
Unlocked past chirapsia
Aboriginal Egypt – 24-hour interval 2
Establish Food effect:
Shoots xvi boomerangs up, down, left and right.
Bloomerang Sunday cost:
175
Recharge (in seconds):
5

Iceberg Lettuce2.png
Description:
Iceberg Lettuces freeze a zombie when stepped on.
Unlocked past beating
Ancient Egypt – Day 5
Plant Food effect:
Freezes every zombie onscreen like an
Ice-shroom.
Iceberg Lettuce Sun cost:
0
Recharge (in seconds):
20

Grave Buster2.png
Description:
Grave Busters consume graves they’re planted on.
Unlocked past chirapsia
Aboriginal Egypt – Solar day 9
Institute Nutrient effect:
N/A
Grave Buster Dominicus cost:
0
Recharge (in seconds):
10

Bonk Choy2.png
Description:
Bonk Choys rapidly punch nearby enemies that are ahead or backside them.
Unlocked past chirapsia
Ancient Egypt – Day thirteen
Plant Nutrient effect:
Rapidly punches zombies on a 3×3 expanse around him.
Bonk Choy Sun cost:
150
Recharge (in seconds):
5

Repeater2.png
Description:
Repeaters fire two peas at a time.
Unlocked past beating
Ancient Arab republic of egypt – Day 19
Plant Nutrient effect:
Shoots a barrage of 90 peas and so spits a large pea worth 600 damage, for a full of 2400 damage.
Repeater Sun price:
200
Recharge (in seconds):
5

Twin Sunflower2.png
Description:
Twin Sunflowers give twice equally much sun as a normal sunflower.
Unlocked by beating
Ancient Egypt – Day 24
Establish Nutrient effect:
Produces 250 sun.
Twin Sunflower Sun price:
125
Recharge (in seconds):
ten


Pirate Seas


Kernel-pult2.png
Description:
Kernel-pults fling corn kernels and butter at zombies.
Unlocked past beating
Pirate Seas – Day 1
Constitute Food event:
Launches butter at every zombie onscreen.
Kernel-pult Sun toll:
100
Recharge (in seconds):
five

Snapdragon2.png
Description:
Snapdragons exhale fire that damages zombies in half-dozen adjacent tiles.
Unlocked by beating
Pirate Seas – Day 3
Institute Nutrient effect:
Breathes fire on a 3×3 expanse in front of him, dealing 1800 damage.
Snapdragon Sun cost:
150
Recharge (in seconds):
5

Spikeweed2.png
Description:
Spikeweeds destroy rolling objects and injure any zombies that pace on them.
Unlocked by beating
Pirate Seas – Mean solar day 6
Plant Nutrient consequence:
Creates a barrage of spikes beyond the lane that drags zombies nearly him while dissentious them.
Spikeweed Dominicus cost:
100
Recharge (in seconds):
5

Spring Bean2.png
Description:
Spring Beans bounce back zombies that get too shut. Volition bounce them into water if nearby.
Unlocked by chirapsia
Pirate Seas – Mean solar day 9
Establish Nutrient effect:
Bounces all zombies dorsum i.25 tiles.
Spring Bean Sunday toll:
l
Recharge (in seconds):
twenty

Coconut Cannon2.png
Description:
Kokosnoot Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked by beating
Pirate Seas – 24-hour interval 11
Plant Food result:
Launches a large coconut that pushes the zombies to the far right, exploding them.
Coconut Cannon Sun cost:
400
Recharge (in seconds):
5

Threepeater2.png
Description:
Threepeaters shoot peas in iii lanes.
Unlocked past beating
Pirate Seas – Day xiv
Plant Food event:
Shoots a broad spread volley of peas in forepart of them in a leafage shape. Each head shoots 60 peas.
Threepeater Sun cost:
300
Recharge (in seconds):
5

Spikerock2.png
Description:
Spikerocks destroy multiple rolling zombies and damage zombies that walk over them.
Unlocked by beating
Pirate Seas – Day 18
Constitute Food effect:
The same as Spikeweed, but deals more damage.
Spikerock Sun cost:
250
Recharge (in seconds):
5

Cherry Bomb2.png
Description:
Cerise Bombs can accident upward all zombies in an surface area. They take a short fuse and then plant them nearly zombies.
Unlocked by chirapsia
Pirate Seas – Solar day 24
Constitute Food issue:
N/A
Blood-red Bomb Dominicus cost:
150
Recharge (in seconds):
35


Wild W


Split Pea2.png
Clarification:
Split Peas shoot peas forrard and backwards.
Unlocked by chirapsia
Wild West – Mean solar day 1
Establish Nutrient effect:
Shoots a barrage of 60 peas forwards and a barrage of 90 peas backwards plus ane large pea at the aforementioned time.
Split Pea Sun toll:
125
Recharge (in seconds):
five

Chili Bean2.png
Description:
Chili Beans evangelize a crippling tour of gastrointestinal distress.
Unlocked by beating
Wild West – 24-hour interval 4
Establish Food effect:
Creates a burst of stunning gas, and then creates iii clones of itself.
Chili Bean Sun price:
50
Recharge (in seconds):
20

Pea Pod2.png
Description:
Pea Pods can be planted in the aforementioned space for up to 5 times the destruction.
Unlocked by chirapsia
Wild Westward – Day half dozen
Plant Food issue:
Shoots v large peas, deals 400 damage per pea
Pea Pod Sun cost:
125 (x5)
Recharge (in seconds):
5

Lightning Reed2.png
Description:
Lightning Reeds shoot lightning bolts at the nearest zombie upwards to one lane abroad. The bolt will so arc and hitting other zombies.
Unlocked by beating
Wild West – Solar day 9
Plant Food effect:
Creates a cloud that targets random zombies until it fades away.
Lightning Reed Sunday toll:
125
Recharge (in seconds):
5

Melon-pult2.png
Clarification:
Melon-pults do heavy damage to a grouping of zombies.
Unlocked by beating
Wild West – Day 11
Establish Food upshot:
Launches giant melons at all zombies that bargain two.5 times the damage of a normal melon.
Melon-pult Lord’s day cost:
325
Recharge (in seconds):
v

Tall-nut2.png
Description:
Alpine-nuts are heavy duty plants that cake low flying zombies.
Unlocked by beating
Wild West – Day eighteen
Plant Nutrient effect:
Gives it armor that withstands 12000 DPS.
Alpine-nut Sun cost:
125
Recharge (in seconds):
20

Winter Melon2.png
Description:
Wintertime Melons do heavy harm and slow groups of zombies.
Unlocked by beating
Wild West – Solar day 24
Constitute Nutrient effect:
Launches giant frozen melons at all zombies which deal 2.5 times impairment of a normal frozen melon.
Winter Melon Dominicus cost:
500
Recharge (in seconds):
5


Frostbite Caves


Hot Potato2.png
Description:
Hot Potatoes melt the ice blocks they’re planted on.
Unlocked past beating
Frostbite Caves – Solar day i
Plant Nutrient effect:
N/A
Hot Spud Sun cost:
0
Recharge (in seconds):
10

Pepper-pult2.png
Description:
Pepper-pults lob flaming peppers at zombies and keep nearby plants warm.
Unlocked by beating
Frostbite Caves – Solar day 6
Plant Food effect:
Throws three giant flaming peppers on zombies which plough into smaller peppers on impact.
Pepper-pult Sun price:
200
Recharge (in seconds):
20

Chard Guard2.png
Clarification:
Chard Guards are defensive blockers that tin hurl zombies backwards.
Unlocked past beating
Frostbite Caves – 24-hour interval 11
Plant Food event:
Regains all of his leaves and pushes back nearby zombies iii.125 tiles.
Chard Baby-sit Sun cost:
75
Recharge (in seconds):
15

Stunion2.png
Clarification:
Stunions breathe a stunning cloud of gas on nearby zombies in the lane.
Unlocked by beating
Frostbite Caves – Solar day xix
Plant Nutrient effect:
Releases a burst of gas in a 3×4 area in front of it.
Stunion Lord’s day price:
25
Recharge (in seconds):
xx

Rotobaga2.png
Clarification:
Rotobagas shoot projectiles along the 4 diagonals, in each direction that has a target.
Unlocked by chirapsia
Frostbite Caves – Solar day 26
Plant Food upshot:
Fires huge rutabagas in four directions.
Rotobaga Lord’s day cost:
150
Recharge (in seconds):
5


Lost Metropolis


Red Stinger2.png
Clarification:
Red Stingers burn shots at full strength when close to home, and get more defensive farther from information technology.
Unlocked by chirapsia
Lost Metropolis – Day 1
Plant Nutrient effect:
Fires a focused laser that pierces through all zombies in its lane.
Blood-red Stinger Lord’s day cost:
150
Recharge (in seconds):
5

A.K.E.E.2.png
Description:
A.Thou.E.E.south lob projectiles that bounciness from zombie to zombie.
Unlocked by beating
Lost City – Mean solar day 6
Constitute Food effect:
Lobs bigger akee seeds that bargain impairment to all zombies on the screen. They also bounce to closeby zombies, dealing more damage.
A.Yard.E.E. Sun cost:
175
Recharge (in seconds):
5

Endurian2.png
Description:
Endurians are defensive plants that deal damage to zombies attacking them.
Unlocked past beating
Lost City – 24-hour interval 10
Plant Food result:
Gains armor with spikes on both sides. The armor deals extra impairment, but attacks slower.
Endurian Sun cost:
100
Recharge (in seconds):
15

Stallia2.png
Description:
Stallias boring down zombies with a puff of perfume.
Unlocked by beating
Lost City – Day 19
Plant Food effect:
Slows all zombies on screen.
Stallia Sun cost:
0
Recharge (in seconds):
xx

Gold Leaf2.png
Description:
Gold Leaves create Gold Tiles on planting.
Unlocked by beating
Lost City – Day 26
Establish Food effect:
N/A
Gold Leaf Lord’s day cost:
50
Recharge (in seconds):
30


Far Future


Laser Bean2.png
Description:
Laser Beans fire downwards a lane, hitting all zombies ahead of it.
Unlocked by chirapsia
Far Future – 24-hour interval 1
Institute Food issue:
Fires a laser from his mouth that amercement everything in forepart of it.
Laser Bean Sun toll:
200
Recharge (in seconds):
5

Blover2.png
Description:
Blovers blow away all zombies in the air.
Unlocked past beating
Far Future – Day iii
Plant Food upshot:
N/A
Blover Lord’s day toll:
50
Recharge (in seconds):
5

Citron2.png
Clarification:
Citron shoots powerful balls of plasma.
Unlocked past beating
Far Future – Twenty-four hours 6
Plant Nutrient effect:
Shoots a powerful plasma ball that kills everything on its way until it reaches the end of the lawn or a machine.
Citron Sun cost:
350
Recharge (in seconds):
5

E.M.Peach2.png
Description:
Due east.Chiliad.Peaches explode and disable all machines in an expanse.
Unlocked by chirapsia
Far Future – Day 9
Plant Nutrient effect:
Northward/A
Due east.M.Peach Sun cost:
25
Recharge (in seconds):
25

Infi-nut2.png
Description:
Infi-nuts are weaker than Wall-basics, merely they tin regain health over fourth dimension.
Unlocked by chirapsia
Far Futurity – Twenty-four hour period 13
Plant Food effect:
Creates a force field that blocks all five lanes.
Infi-nut Sun cost:
75
Recharge (in seconds):
15

Magnifying Grass2.png
Clarification:
Magnifying Grass turns sun into a bolt of colorful damage.
Unlocked by beating
Far Future – Day 17
Plant Food effect:
Shoots a rainbow beam at the closest zombies. The more sun producing plants on the backyard the longer the beam lasts. If no sun-producing plants available, it will last for 3 seconds.
Magnifying Grass Sun cost:
50
Recharge (in seconds):
5

Tile Turnip2.png
Description:
Tile Turnips creates
Power Tiles
on planting.
Unlocked by beating
Far Futurity – Day 24
Plant Food effect:
N/A
Tile Turnip Sun cost:
0 > 250 > x2
Recharge (in seconds):
10


Dark Ages


Sun-shroom2.png
Clarification:
Dominicus-shrooms give pocket-size suns at outset, then normal suns, and finally large suns.
Unlocked by beating
Dark Ages – Night one
Plant Food effect:
Grows to terminal stage and gives 225 sun.
Sunday-shroom Sun cost:
25
Recharge (in seconds):
5

Puff-shroom2.png
Description:
Puff-shrooms are brusque-range shooters that terminal for a limited time.
Unlocked by beating
Night Ages – Night 2
Plant Food effect:
All Puff-shrooms shoot thirty spores and reset their timers.
Puff-shroom Sun toll:
0
Recharge (in seconds):
five
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Fume-shroom2.png
Clarification:
Fume-shrooms release fumes that damage all zombies in an surface area.
Unlocked by chirapsia
Dark Ages – Night 4
Plant Nutrient issue:
Releases a fume that pushes every zombie ahead of it to the far correct and amercement them.
Fume-shroom Sunday cost:
125
Recharge (in seconds):
5

Sun Bean2.png
Description:
Sun Beans infect zombies with sunday. Equally a zombie takes impairment they generate dominicus.
Unlocked by beating
Dark Ages – Night 6
Plant Nutrient effect:
Kills the zombie who eats it and generates 0.two sun for each DPS the zombie had left.
Sun Bean Sun cost:
l
Recharge (in seconds):
20

Magnet-shroom2.png
Clarification:
Magnet-shrooms remove helmets and other metal objects from zombies.
Unlocked by chirapsia
Dark Ages – Night fifteen
Establish Food outcome:
Attracts up to 20 metal objects and throws them down the lane.
Magnet-shroom Sun cost:
100
Recharge (in seconds):
15


Neon Mixtape Tour


Phat Beet2.png
Clarification:
Phat Beet thumps out damage every few seconds.
Unlocked by beating
Neon Mixtape Tour – Day 1
Plant Food issue:
Fires out a big shockwave dealing massive impairment to nearby zombies.
Phat Beet Sun price:
150
Recharge (in seconds):
5

Celery Stalker2.png
Description:
Celery Stalker pops upwards and bashes zombies from behind.
Unlocked by chirapsia
Neon Mixtape Tour – Day five
Establish Food issue:
Creates 3 clones of themselves on random locations on the lawn.
Celery Stalker Sunday cost:
50
Recharge (in seconds):
15

Thyme Warp2.png
Description:
Thyme Warp rewinds time, sending zombies dorsum to where they started.
Unlocked past chirapsia
Neon Mixtape Tour – Day 9
Found Food effect:
North/A
Thyme Warp Sun cost:
75
Recharge (in seconds):
60

Garlic2.png
Description:
Garlic diverts zombies into other lanes.
Unlocked by beating
Neon Mixtape Tour – Day 17
Found Food effect:
Burps out a giant gas deject down its lane, which stuns all zombies there then diverts them into some other lane.
Garlic Sunday cost:
50
Recharge (in seconds):
20

Spore-shroom2.png
Clarification:
Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies.
Unlocked past beating
Neon Mixtape Tour – Day 21
Plant Food effect:
Fires 3 spores that bargain 1800 DPS, and spawns Spore-shrooms from defeated zombies.
Spore-shroom Sun cost:
150
Recharge (in seconds):
5

Intensive Carrot2.png
Description:
Intensive Carrot brings eaten plants dorsum to life.
Unlocked by beating
Neon Mixtape Tour – Day 26
Plant Food effect:
N/A
Intensive Carrot Sun cost:
100
Recharge (in seconds):
xx


Jurassic Marsh


Primal Peashooter2.png
Description:
Primal Peashooters shoot heavy stunning peas at zombies.
Unlocked past beating
Jurassic Marsh – 24-hour interval 1
Constitute Food effect:
Shoots 5 heavy peas that deal 100 DPS, and have guaranteed knockback in a 1×1 area.
Primal Peashooter Sunday cost:
175
Recharge (in seconds):
v

Primal Wall-nut2.png
Description:
Primal Wall-nuts price a bit more than typical Wall-nuts, but they can exist planted much more quickly.
Unlocked by beating
Jurassic Marsh – Twenty-four hours 4
Plant Food effect:
Gives it a difficult rock shell that shields it for 8000 DPS or one Gargantuar smash/All-Star Zombie tackle.
Primal Wall-nut Sunday cost:
75
Recharge (in seconds):
v

Perfume-shroom2.png
Clarification:
Perfume-shrooms enchant dinosaurs and charm them into working confronting the zombies.
Unlocked by beating
Jurassic Marsh – Day 8
Plant Food consequence:
N/A
Perfume-shroom Sun cost:
150
Recharge (in seconds):
30

Primal Sunflower2.png
Description:
Primal Sunflowers pop out big suns instead of regular ones.
Unlocked by chirapsia
Jurassic Marsh – Day 17
Plant Food upshot:
Pops out 3 big suns for a full of 225 lord’s day.
Primal Sunflower Sun cost:
75
Recharge (in seconds):
5

Primal Potato Mine2.png
Clarification:
Primal White potato Mines toll more than than regular Potato Mines, merely they arm more than quickly and practise damage over a larger surface area.
Unlocked by beating
Jurassic Marsh – Day 23
Establish Nutrient event:
Instantly arms himself and sets two armed clones on random tiles.
Central Spud Mine Lord’s day cost:
50
Recharge (in seconds):
25


Large Moving ridge Beach


Lily Pad2.png
Description:
Lily Pads allow y’all plant not-aquatic plants on the summit of them.
Unlocked by chirapsia
Big Wave Embankment – Twenty-four hour period 1
Plant Nutrient effect:
Creates more Lily Pads effectually it in a plus shaped blueprint.
Lily Pad Sunday cost:
25
Recharge (in seconds):
5

Tangle Kelp2.png
Description:
Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.
Unlocked by chirapsia
Big Moving ridge Beach – Day 6
Constitute Nutrient effect:
Pulls three-5 random zombies underwater.
Tangle Kelp Sun cost:
25
Recharge (in seconds):
twenty

Bowling Bulb2.png
Description:
Bowling Bulbs roll shots that tin bounciness into multiple zombies.
Unlocked by beating
Large Wave Beach – Day 11
Found Nutrient consequence:
Charges and throws iii explosive bulbs.
Bowling Bulb Dominicus cost:
200
Recharge (in seconds):
five

Guacodile2.png
Description:
Guacodiles fire seeds from a distance. When attacked they will rush off the backyard biting any zombies they come across.
Unlocked by beating
Big Wave Beach – Day 19
Plant Food effect:
Pushes back zombies nearby and creates two rushing Guacodiles.
Guacodile Sun cost:
125
Recharge (in seconds):
5

Banana Launcher2.png
Description:
Banana Launchers can fire explosive bananas at whatsoever tile on the backyard.
Unlocked by chirapsia
Large Wave Beach – Day 27
Plant Food effect:
Launches four bananas at random zombies, then he must recharge.
Banana Launcher Sun price:
500
Recharge (in seconds):
5


Modernistic Twenty-four hours


Moonflower2.png
Clarification:
Moonflowers radiate a glow that powers up side by side Shadow plants.
Unlocked by beating
Modern Mean solar day – Day 1
Constitute Food effect:
Produces dominicus, and creates a bulwark for herself.
Moonflower Sun cost:
l
Recharge (in seconds):
10

Nightshade2.png
Clarification:
Nightshades are shadow plants that smack zombies with slappy leaves.
Unlocked by chirapsia
Modernistic Mean solar day – Day 4
Establish Nutrient result:
Regenerates all of his leaves, and shoots out three powerful leaves. Leaves shot are now glowing and deal more impairment. Lasts until the plant is destroyed.
Nightshade Sun cost:
75
Recharge (in seconds):
5

Shadow-shroom2.png
Clarification:
Shadow-shrooms poison zombies who swallow them, inflicting damage over time.
Unlocked by beating
Modern Twenty-four hours – Twenty-four hour period 10
Plant Food result:
Poisons all zombies on the backyard. Deals heavy damage to those who are already poisoned.
Shadow-shroom Sun price:
fifty
Recharge (in seconds):
x

Dusk Lobber2.png
Description:
Dusk Lobbers are shadow plants that lob explosive buds down the lane.
Unlocked by beating
Modern Twenty-four hours – 24-hour interval 17
Institute Food effect:
Lobs iv big buds on the lawn, deals 3×3 area damage.
Dusk Lobber Sunday cost:
150
Recharge (in seconds):
10

Grimrose2.png
Description:
Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.
Unlocked by beating
Modern Day – Twenty-four hours 23
Plant Food effect:
Instantly drag the strongest zombies on the lawn into the clay.
Grimrose Sun cost:
75
Recharge (in seconds):
20

Premium


Snow Pea2.png
Description:
Snow Peas burn frozen peas making it hard for zombies to accelerate.
Toll:
USD: $4.99
Plant Food effect:
Slows down all the zombies in its lane, then shoots 60 ice-cold frozen peas rapidly.
Snow Pea Sun price:
150
Recharge (in seconds):
5

Power Lily2.png
Clarification:
Power Lilies create ane
Plant Food
out of thin air.
Price:
USD: $4.99
Plant Food issue:
North/A
Power Lily Dominicus cost:
175
Recharge (in seconds):
threescore

Squash2.png
Description:
Squashes will smash the commencement zombie that gets close.
Price:
100 gems
Constitute Food effect:
Squashes 2 random zombies, so returns to where it was planted, squashing any zombies in that tile.
Squash Sun toll:
l
Recharge (in seconds):
twenty

Jalapeno2.png
Description:
Jalapenos destroy an entire lane of zombies.
Price:
100 gems
Institute Nutrient effect:
Due north/A
Jalapeno Sun cost:
125
Recharge (in seconds):
35

Imitater2.png
Description:
Imitaters let you use ii of the same plant during a level!
Price:
USD: $four.99
Plant Food effect:
Same as the imitated plant.
Imitater Sun toll:
Same as the imitated plant.
Recharge (in seconds):
Same equally the imitated plant.

Witch Hazel2.png
Description:
Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms.
Price:
USD: $4.99
Plant Food effect:
Transforms a zombie into a Toadstool.
Witch Hazel Sun cost:
200
Recharge (in seconds):
30

Parsnip2.png
Clarification:
Parsnip snips at zombies, and and so charges downward the lane at the last moment.
Toll:
USD: $4.99
Plant Food result:
Knocks back zombies, and so creates two smaller Parsnips that blitz downward the lane.
Parsnip Dominicus cost:
150
Recharge (in seconds):
v

Missile Toe2.png
Clarification:
Missile Toe launches cold blast that damage, arctic and slow zombies.
Toll:
$four.99
Found Food outcome:
Launches iv cold blasts at random targets on the backyard, then she must recharge.
Missile Toe Sun cost:
500
Recharge (in seconds):
5

Hypno-shroom2.png
Description:
When zombies consume Hypno-shrooms, they will turn around and fight for you.
Price:
100 gems
Plant Nutrient effect:
The zombie that eats information technology turns into a hypnotized Gargantuar.
Hypno-shroom Sun cost:
125
Recharge (in seconds):
20

Holly Barrier2.png
Description:
Holly Barrier deals impairment to zombies attacking him, and tin can launch 3 prickly bulwark leaves to knock back and impairment zombies.
Price:
USD: $4.99
Institute Food outcome:
Regains all lost berries, and launches four berries on random tiles. If they land on a tile without an obstacle, the spiky foliage will have metallic spikes fastened to information technology, making it practice more damage to zombies.
Holly Barrier Sun toll:
150
Recharge (in seconds):
xv

Pea-nut2.png
Description:
Pea-basics can shoot peas and block zombies.
Price:
100 gems
Plant Nutrient effect:
Fires lx peas and gives it a hard helmet for an extra 8000 DPS.
Pea-nut Sun cost:
150
Recharge (in seconds):
15

Electric Currant2.png
Description:
Electric Currants create electrical fences between ones planted on the aforementioned row or cavalcade.
Toll:
100 gems
Establish Food effect:
Creates stronger electric fields.
Electric Currant Sunday cost:
150
Recharge (in seconds):
ten

Chomper2.png
Clarification:
Chompers tin swallow a zombie whole, but they are vulnerable while chewing.
Cost:
USD: $4.99
Plant Food effect:
Sucks in the three closest zombies in front of it, swallowing them, so burps, pushing any additional zombies or surviving zombie information technology has sucked in the lane to the right.
Chomper Sun cost:
150
Recharge (in seconds):
5

Strawburst2.png
Clarification:
Strawbursts abound a berry for small, medium, or huge impairment.
Price:
USD: $4.99
Establish Food effect:
Grows immediately to max size, then summons a huge strawberry that comes downwards and and so explodes, dealing damage to all zombies on the backyard.
Strawburst Sunday cost:
400
Recharge (in seconds):
5

Homing Thistle2.png
Description:
Homing Thistles burn down seeking shots at targets that are closest to home.
Cost:
100 gems
Plant Food effect:
Shoots many glowing projectiles that target zombies on the screen.
Homing Thistle Sun cost:
250
Recharge (in seconds):
15

Ghost Pepper2.png
Clarification:
Ghost Peppers haunt zombies that pass by and explode after a limited time.
Cost:
80-109 gems
Found Food effect:
Haunts all the zombies in an 4×3 area, dealing huge impairment, and resetting its timer.
Ghost Pepper Sun price:
75
Recharge (in seconds):
15

Sweet Potato2.png
Description:
Sweet Potatoes concenter zombies from other lanes when they are close by.
Price:
100 or 109 gems
Plant Food issue:
Fully heals herself and attracts zombies in a 4×3 area.
Sweet Tater Sun price:
150
Recharge (in seconds):
twenty

Sap-fling2.png
Description:
Sap-flings create zombie-slowing puddles of sap.
Price:
100 gems
Institute Food effect:
Throws 20 pine cones randomly on lawn.
Sap-fling Lord’s day price:
75
Recharge (in seconds):
5

Hurrikale2.png
Clarification:
Hurrikales push back all zombies in their lane with a chilling wind.
Price:
100 gems
Establish Food upshot:
North/A
Hurrikale Sunday toll:
100
Recharge (in seconds):
15

Fire Peashooter2.png
Description:
Fire Peashooters shoot flaming peas down the lane.
Price:
100 gems
Plant Nutrient consequence:
Breathes a trail of burn down that deals 1800 DPS to everything in forepart of information technology.
Burn Peashooter Sun cost:
175
Recharge (in seconds):
5

Lava Guava2.png
Clarification:
Lava Guavas erupt and leave lava to burn zombies.
Price:
100 gems
Plant Food effect:
Creates a lava trail that damages zombies on it.
Lava Guava Dominicus cost:
75
Recharge (in seconds):
15

Toadstool2.png
Description:
Toadstools gulp downward zombies whole, and so produce sun.
Price:
USD: $four.99
Plant Food result:
Eats a few zombies and then produces a bunch of sun.
Toadstool Dominicus cost:
200
Recharge (in seconds):
5

Cactus2.png
Clarification:
Cactus fires a penetrating thorn that can damage multiple enemies!
Price:
USD: $4.99
Plant Food event:
Her spikes become lasers, increasing her projectiles’ pierce by 1 and making its attacks twice as strong for the rest of the level.
Cactus Lord’s day toll:
175
Recharge (in seconds):
5

Electric Blueberry2.png
Description:
Electric Blueberry randomly electrocutes zombies every so often.
Price:
USD: $4.99
Plant Nutrient upshot:
Creates a cloud that zaps iii zombies.
Electric Huckleberry Sun cost:
150
Recharge (in seconds):
45

Jack O' Lantern2.png
Description:
Jack O’ Lanterns fire jets of flame over a short altitude.
Price:
USD $iv.99
Found Food issue:
Summons will-o’-the-wisps that practise continuous damage on five to ix random tiles.
Jack O’ Lantern Sun price:
225
Recharge (in seconds):
20

Grapeshot2.png
Clarification:
Grapeshots explode and scatter bouncing projectiles in eight directions.
Price:
USD: $iv.99
Plant Food outcome:
N/A
Grapeshot Sunday cost:
150
Recharge (in seconds):
35
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Cold Snapdragon2.png
Description:
Cold Snapdragons breathe icy mist into half dozen adjacent tiles.
Toll:
USD: $4.99
Plant Food outcome:
Unleashes ice in a 3×3 surface area in forepart of him, dealing 1200 damage per shot and freezing zombies that do not get killed from the upshot.
Common cold Snapdragon Sun cost:
150
Recharge (in seconds):
5

Shrinking Violet2.png
Description:
Shrinking Violets shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict.
Price:
100 gems
Found Food effect:
Shrinks all shrinkable zombies onscreen.
Shrinking Violet Sun toll:
50
Recharge (in seconds):
15

Escape Root2.png
Description:
Escape Roots explode on contact, and can be swapped with other plants that are in danger.
Cost:
USD: $4.99
Plant Food effect:
Summons 2 Escape Roots next to a zombie one at a time that will turn into a random explosive.
Escape Root Sun cost:
fifty
Recharge (in seconds):
xx

Gold Bloom2.png
Description:
Gilded Blooms produce a flare-up of dominicus all at one time.
Price:
USD: $iv.99
Institute Food effect:
Northward/A
Gilt Bloom Lord’s day cost:
0
Recharge (in seconds):
75

Wasabi Whip2.png
Description:
Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and backside.
Price:
USD: $4.99
Plant Food effect:
Spins its flaming whip around in a 3×3 area for 5 seconds.
Wasabi Whip Sun cost:
150
Recharge (in seconds):
5

Kiwibeast2.png
Description:
Kiwibeasts emit dissentious thumps, and become bigger and more powerful the more than they are hurt by zombies.
Toll:
USD: $4.99
Plant Food effect:
Grows to full size, and bounces 3 times in its foursquare.
Kiwibeast Sun cost:
175
Recharge (in seconds):
fifteen

Apple Mortar2.png
Clarification:
Apple Mortar lobs apple cores that harm and briefly stun zombies over three lanes.
Toll:
USD: $4.99
Constitute Food outcome:
Launches stunning apples at every zombie on screen.
Apple Mortar Sun price:
250
Recharge (in seconds):
8

Caulipower2.png
Description:
Caulipowers use their mental powers to hypnotize random zombies and turn them confronting their former friends.
Cost:
USD: $four.99
Plant Nutrient effect:
Tosses five random zombies off the screen. Gargantuars can only be knocked back if non shrunken.
Caulipower Sun cost:
250
Recharge (in seconds):
45

Electric Peashooter2.png
Description:
Electric Peashooters fire pea-similar orbs that pass through zombies and crackle with electric power, doing impairment all the while.
Price:
USD: $4.99
Plant Nutrient effect:
Fires three big electric peas to the iii closest zombies, dealing heavy harm. The peas then explode into smaller electric peas, which spread in a round pattern while passing through zombies dealing electrical splash damage.
Electrical Peashooter Dominicus cost:
200
Recharge (in seconds):
5

Seed Packets


Torchwood2.png
Description:
Torchwoods turn peas that laissez passer through them into fireballs that deal twice every bit much damage. They also deal close damage besides as lanewide flame harm on defeat.
Toll:
100 seed packets
Found Food effect:
Peas that laissez passer through it deal triple damage.
Torchwood Sunday cost:
175
Recharge (in seconds):
v

Starfruit2.png
Description:
Starfruits shoot stars in 5 directions.
Price:
200 seed packets
Plant Food effect:
Shoots big stars chop-chop in 5 directions.
Starfruit Sun cost:
150
Recharge (in seconds):
5

Dandelion2.png
Clarification:
Dandelions send explosive seeds down three dissimilar lanes, one lane at a time.
Price:
150 seed packets
Plant Food result:
Shoots x bombs upward in the air that slowly lands on zombies.
Dandelion Sun cost:
275
Recharge (in seconds):
15

Blooming Heart2.png
Description:
Blooming Hearts lob projectiles that infatuate zombies, causing increasing harm the more than that hit.
Toll:
150 seed packets
Plant Food upshot:
Hurls hearts at all zombies on the screen.
Blooming Middle Sunday cost:
150
Recharge (in seconds):
5

Explode-O-Nut2.png
Clarification:
Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow upward zombies.
Cost:
250 seed packets
Institute Food consequence:
Gains an armor that too explodes when eaten.
Explode-O-Nut Dominicus cost:
50
Recharge (in seconds):
ten

Aloe2.png
Description:
Aloe heals injured plants to their immediate correct.
Price:
150 seed packets
Plant Nutrient effect:
Heals all plants effectually it in a 3×3 expanse.
Aloe Sun toll:
75
Recharge (in seconds):
xx

Bombegranate2.png
Description:
Bombegranates explode and leave 3×3 grids of exploding seeds that damage zombies.
Cost:
200 seed packets
Plant Food consequence:
N/A
Bombegranate Sun cost:
150
Recharge (in seconds):
35

Hot Date2.png
Description:
Hot Dates attract zombies from lanes higher up and below them, and then unleash a lane of flame when they’re eaten.
Price:
200 seed packets
Found Nutrient effect:
Regain all of its lost health and concenter zombies to it in a 4×3 area.
Hot Date Sun cost:
175
Recharge (in seconds):
25

Solar Tomato2.png
Description:
Solar Tomatoes stun zombies in a 3×3 area, causing each zombie to drib l dominicus.
Price:
150 seed packets
Institute Food effect:
North/A
Solar Tomato Dominicus price:
100
Recharge (in seconds):
25

Shadow Peashooter2.png
Clarification:
Shadow Peashooters are shadow plants that fire shadowy peas at zombies.
Price:
250 seed packets
Establish Nutrient result:
Creates a shadowy bomb that deals damage to zombies. The more moonflowers on the lawn, the more damage it volition deal. When powered, creates a spirit bomb that’ll exercise massive impairment to many zombies.
Shadow Peashooter Sun cost:
125
Recharge (in seconds):
5

Goo Peashooter2.png
Description:
Goo Peashooters shoot toxicant peas at zombies, poisoning them as well as slowing them downwardly.
Cost:
250 seed packets
Plant Food effect:
Volition launch a giant ball of toxicant that poisons all zombies in its lane equally well heavily reducing their speed.
Goo Peashooter Sun cost:
125
Recharge (in seconds):
5

Sling Pea2.png
Description:
Sling Peas burn down 5 peas in a outburst, targeting the zombies closest to your house each time.
Price:
250 seed packets
Plant Food effect:
Fires 5 massive peas at the cupboard Zombies to the firm three times, launching fifteen peas in full.
Sling Pea Lord’s day cost:
125
Recharge (in seconds):
5

Snap Pea2.png
Description:
Snap Peas dive underground, burrow towards zombies, then popular up underneath to swallow them in 1 gulp. Snap Peas so render to their starting spot, chew on the entire thing for a while, and finally spit the zombies’ heads out at attackers.
Price:
250 seed packets
Plant Food issue:
Eats five different zombies and spits all five heads in its row. If a zombie cannot be eaten, it shoots six peas at information technology.
Snap Pea Dominicus cost:
200
Recharge (in seconds):
5

Zoybean Pod2.png
Description:
Zoybean Pods grow from sprouts to full pods, then split open to release helpful establish “zomboids” which attack zombies.
Cost:
100 seed packets
Plant Food outcome:
Instantly grows a Gargantuar Zomboid.
Zoybean Pod Sun cost:
200
Recharge (in seconds):
twenty

Dazey Chain2.png
Description:
Dazey Chains abound through stages, becoming more powerful and releasing a stunning puff of gas at each stage.
Price:
100 seed packets
Constitute Nutrient outcome:
Grows to terminal stage and releases a large puff of stunning gas in its lane.
Dazey Chain Sun cost:
150
Recharge (in seconds):
5

Electrici-tea2.png
Description:
Electrici-teas wait and emit zaps of electrical energy until they are eaten, at which bespeak the eating zombie explodes into a flurry of electric discharges.
Price:
100 seed packets
Plant Food consequence:
Creates a cloud that targets random zombies until information technology fades away.
Electrici-tea Sun toll:
125
Recharge (in seconds):
15

Blastberry Vine2.png
Description:
Blastberry Vines can be planted on top of other plants to provide increased defence force and an boosted set on in the course of lobbed projectiles that interruption into explosive bomblets.
Price:
100 seed packets
Plant Nutrient result:
Launches a barrage of explosive berries in his lane, and triggers the Institute Food effect of the plant on top of it.
Blastberry Vine Lord’s day toll:
175
Recharge (in seconds):
10

Pokra2.png
Description:
Pokras deliver piercing, zombie-slowing jabs that add up to a powerful fasten launch, then they rest momentarily earlier starting once more
Cost:
100 seed packets
Constitute Food effect:
Launches 3 powerful, zombie-slowing, piercing spikes in her lane.
Pokra Sun price:
175
Recharge (in seconds):
7

Imp Pear2.png
Description:
When zombies eat Imp Pears, they become Imps. When Imps eat Imp Pears, they are destroyed, releasing stunning gas.
Price:
250 seed packets
Plant Nutrient result:
Randomly transforms five zombies on the screen into Imps.
Imp Pear Lord’s day price:
0
Recharge (in seconds):
5

Pumpkin2.png
Description:
Pumpkins can exist planted on top of other plants to provide a tough additional layer of armor.
Price:
100 seed packets
Plant Food effect:
Gives him a hard armor shell that shields him for 8000 DPS, and triggers the Found Food issue of the plant on top of it.
Pumpkin Lord’s day cost:
150
Recharge (in seconds):
12

Pyre Vine2.png
Clarification:
Pyre Vines can exist planted on top of other plants to provide protection from cold plus an additional close range flame set on.
Price:
100 seed packets
Establish Food effect:
Sets the entire lane that information technology’s in on fire, dealing 1800 DPS to every zombie in the lane, and triggers the Plant Nutrient effect of the found on top of it.
Pyre Vine Sun toll:
125
Recharge (in seconds):
ten

Ice Bloom2.png
Description:
Ice Blooms freeze, chill, and harm all zombies on the board, and more and so in a 3×3 surface area effectually where they’re planted.
Toll:
100 seed packets
Institute Nutrient effect:
N/A
Ice Bloom Sun toll:
200
Recharge (in seconds):
25

Ultomato2.png
Description:
Ultomatoes charge upward slowly, then fires a devastating beam downward the lane that damage zombies as long as the charge lasts. Ultomatoes tin be fabricated more powerful by planting multiple Ultomatoes on the aforementioned tile.
Toll:
100 seed packets
Plant Nutrient effect:
Explodes, dealing 1800 DPS to all zombies on the lawn.
Ultomato Sun toll:
250
Recharge (in seconds):
six.5

Dartichoke2.png
Clarification:
Dartichokes burn down high-damage darts downward the lane, prioritizing especially dangerous zombies such equally Wizards, Octo Zombies, and Healers
Price:
250 seed packets
Institute Food outcome:
Spins and shoots blue darts that deal with critical damage to a multitude of zombies on the lawn.
Dartichoke Lord’s day cost:
225
Recharge (in seconds):
8.5

Shine Vine2.png
Description:
Polish Vines are vine plants that dilate the sun production of sun producer plants, create some sunday on their own, and use a sun-stun burst as a terminal-2d defense when attacked.
Cost:
250 seed packets
Plant Food upshot:
Creates sun and attacks any zombies nigh it. Each attacked zombie is stunned and dropped dominicus. Triggers the Plant Food effect of the plant on top of it.
Shine Vine Sun cost:
75
Recharge (in seconds):
5

Gumnut2.png
Description:
Gumnuts pop sticky gum onto zombies, pinning them in identify and causing them to block other zombies behind them.
Price:
200 seed packets
Institute Food result:
Gumnut will blow a big chimera glue that immobilizes a large number of zombies.
Gumnut Sunday cost:
125
Recharge (in seconds):
12

Tumbleweed2.png
Description:
Tumbleweeds roar off downwards the lane, bouncing off zombies and knocking them back with a run a risk to stun or even flip them off the backyard.
Price:
250 seed packets
Plant Food effect:
N/A
Tumbleweed Sunday toll:
fifty
Recharge (in seconds):
v.5

Olive Pit2.png
Description:
Olive Pits drill into the ground and wait to consume zombies foolish plenty to walk over them.
Cost:
250 seed packets
Plant Food effect:
Attracts and swallows a bunch of zombies, then shoots oil around it in a 3×3 area.
Olive Pit Dominicus cost:
175
Recharge (in seconds):
vii

Puffball2.png
Description:
Puffballs explode when planted, stunning and poisoning zombies in iii columns.
Price:
250 seed packets
Institute Food effect:
N/A
Puffball Sun cost:
150
Recharge (in seconds):
20

Explode-o-Vine2.png
Clarification:
Explode-O-Vines detonate an explosion with knockback when planted, and so a larger explosion when eaten.
Cost:
250 seed packets
Establish Food effect:
Explode-o-Vine will explode and gain armor that will give more defence force plus an boosted explosion when the armor is destroyed, and triggers the Establish Food effect of the plant on summit of it.
Explode-o-Vine Sun cost:
150
Recharge (in seconds):
10

Murkadamia Nut2.png
Clarification:
Murkadamia Nuts are defensive shadow plants who, when powered, grow jelly murk to damage attacking zombies.
Price:
250 seed packets
Institute Food effect:
Murkadamia Nut volition gain a little shield that allows information technology to blot 2000 more damage.
Murkadamia Nut Sun cost:
100
Recharge (in seconds):
10

Turkey-pult2.png
Description:
Turkey-pults lob tofu turkeys that damage zombies and so charge down the lane to damage even more zombies.
Price:
250 seed packets
Constitute Nutrient event:
Lobs six pumpkin turkeys at zombies on-screen, which when it hits a zombie, creates a Turkzilla.
Turkey-pult Sunday cost:
150
Recharge (in seconds):
v

Boingsetta2.png
Description:
Boingsettas slam the ground in a “boing” that heavily damages grid items, bounces zombies dorsum and chills them.
Toll:
250 seed packets
Plant Food issue:
Deals heavy damage to all obstacles and slight damage to zombies likewise as knocking back and chilling them.
Boingsetta Sunday cost:
150
Recharge (in seconds):
30

Stickybomb Rice2.png
Description:
Stickybomb Rice lobs sticky rice bombs with timers at zombies.
Price:
250 seed packets
Plant Nutrient consequence:
Lobs the amount of sticky bombs equal to how many non-flying zombies on the lawn and each will latch on one of the not-flight zombies.
Stickybomb Rice Sun cost:
225
Recharge (in seconds):
ten
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Hocus Crocus2.png
Description:
Hocus Crocuses utilise slick sleight-of-petal casuistry to magic zombies close to your habitation all the manner dorsum to the rightmost function of the lawn.
Toll:
250 seed packets
Plant Food effect:
Teleports the three leftmost zombies back to the beginning of the lawn.
Hocus Crocus Sun price:
200
Recharge (in seconds):
xx

Headbutter Lettuce2.png
Description:
Headbutter Lettuces fustigate zombies in front and backside while occasionally buttering zombies.
Price:
250 seed packets
Plant Nutrient consequence:
Bashes zombies in front end and backside and throws some butter.
Headbutter Lettuce Sun toll:
175
Recharge (in seconds):
seven

Gloom Vine2.png
Description:
Gloom Vines power individual shadow plants and shoot zombie-dissentious gloom in viii directions.
Price:
250 seed packets
Plant Food issue:
Sprays gloom fumes in a 3×3 area, and activates the Found Food Upshot of the found inside it.
Gloom Vine Sun cost:
125
Recharge (in seconds):
five

Draftodil2.png
Description:
Draftodils windmill constantly, slowing flying zombies, and also shoot air cannon blasts that knock flying zombies off the lawn.
Price:
250 seed packets
Found Nutrient effect:
Blows away every flying zombie in its lane, and releases many powerful gusts of winds that stuns and amercement enemies.
Draftodil Sun cost:
100
Recharge (in seconds):
v

Boom Balloon Flower2.png
Description:
Nail Airship Flowers spawn exploding balloons that can be placed anywhere on the lawn equally traps for zombies.
Toll:
250 seed packets
Constitute Food outcome:
Summons a large Doom-shroom airship that explodes when it reaches the fifth cavalcade, dealing heavy harm in a large area, and so she must recharge.
Boom Balloon Flower Sun toll:
350
Recharge (in seconds):
five

Pea Vine2.png
Clarification:
Pea Vines planted on top of Appease-mint Family unit plants provide a significant impairment boost to those plants.
Price:
250 seed packets
Plant Nutrient effect:
Fires a barrage of peas down its lane, and activates the Plant Food Upshot of the plant within it.
Pea Vine Lord’s day price:
125
Recharge (in seconds):
5

Inferno2.png
Description:
Infernos swirl up devastating fire tornados that sweep zombies back, burning and dissentious them.
Cost:
250 seed packets
Plant Food effect:
Makes a stronger burn tornado which tin also attract zombies from other lanes.
Inferno Sun cost:
200
Recharge (in seconds):
25

Solar Sage2.png
Description:
Solar Sages illuminate zombies, causing them to brand better choices and depart, leaving behind a trail of sunday.
Price:
250 seed packets
Establish Food effect:
Illuminates all zombies in a 3×3 area, or gives sun if there are no vaild zombies.
Solar Sage Sun cost:
0
Recharge (in seconds):
20

Power Vine2.png
Description:
Ability Vines shoot rapid-fire, high-velocity laser bolts, and tin can increase their firepower past connecting upwardly in a network.
Price:
250 seed packets
Plant Food consequence:
Disables mechanical enemies and sprays wide waves of eleven light amplification by stimulated emission of radiation bolts. When he networks on another Power Vine, he sprays broad waves of xi light amplification by stimulated emission of radiation bolts three times. Activates the Plant Nutrient Issue of the plant within him.
Ability Vine Sun toll:
150
Recharge (in seconds):
5

Noctarine2.png
Description:
Noctarines are shadow plants that explode and create clouds of damaging gas.
Price:
250 seed packets
Found Food effect:
N/A
Noctarine Sunday price:
150
Recharge (in seconds):
15

Heath Seeker2.png
Description:
Heath Seekers are
Spear-mint
family instant-apply plants that burst into a storm of homing, piercing darts.
Toll:
250 seed packets
Constitute Food effect:
Northward/A
Heath Seeker Sun price:
125
Recharge (in seconds):
twenty

Iceweed2.png
Description:
Iceweeds damage and chill zombies that walk over them.
Price:
250 seed packets
Plant Nutrient result:
Summons a sawblade that is then fired downwardly the lane, freezing all zombies it reaches and moving them to the back of the lane. He volition likewise bargain 2x damage permanently, until he is destroyed.
Iceweed Sun price:
150
Recharge (in seconds):
five

Teleportato Mine2.png
Description:
Teleportato Mine teleports zombies to her location, then explodes.
Price:
250 seed packets
Plant Food issue:
N/A
Teleportato Mine Sun cost:
75
Recharge (in seconds):
twenty

Tiger Grass2.png
Description:
Tiger Grass spawns a grass tiger who leaps out to attack nearby zombies.
Toll:
250 seed packets
Found Food outcome:
Spawns a fully grown grass tiger which deals a big amount of harm to the first zombie information technology encounters.
Tiger Grass Sun cost:
150
Recharge (in seconds):
7

Blockoli2.png
Description:
Blockoli dual-wields two sturdy floret shields, slamming them down to stun and block approaching zombies.
Price:
250 seed packets
Constitute Food upshot:
Swings his florets around, dealing 285 damage per shot and stunning Zombies in a 3×3 area effectually him and gains two iron shields, absorbing 8000 DPS in full.
Blockoli Sun cost:
150
Recharge (in seconds):
xv

Buttercup2.png
Clarification:
Buttercup butters butter onto attacking zombies, stunning them with butter. Butter!
Price:
250 seed packets
Plant Food outcome:
Throw butter into her own tile and the 3 columns tiles in front of her, dealing 150 DPS to zombies, stunning them with butter for 12 seconds, and leaving butter puddles that final for 150 seconds.
Buttercup Sun cost:
25
Recharge (in seconds):
10

Bramble Bush2.png
Description:
Bramble Bush-league traps and damages a zombie.
Cost:
250 seed packets
Plant Food result:
Emit a golden calorie-free and drag a zombie near him while damaging it. This upshot lasts for 4 seconds and recover all of his berry traps likewise.
Bramble Bush Sun cost:
125
Recharge (in seconds):
v


Power Mints


Fila-mint2.png
Clarification:
Fila-mints practise electric impairment and provide a temporary boost to all Fila-mint Family unit plants on the lawn.
Price:
100
mints
Plant Food effect:
Northward/A
Fila-mint Sun price:
0
Recharge (in seconds):
85

Pepper-mint2.png
Description:
Pepper-mints prepare off lane-broad bursts of flame when planted and provide a temporary boost to all Pepper-mint plants on the lawn.
Price:
100 mints
Plant Food effect:
N/A
Pepper-mint Sun cost:
0
Recharge (in seconds):
85

Winter-mint2.png
Description:
Winter-mints arctic all zombies present on the board when planted and provide a temporary boost to all Winter-mint Family plants on the lawn.
Toll:
100 mints
Plant Food outcome:
N/A
Winter-mint Sun cost:
0
Recharge (in seconds):
85

Enlighten-mint2.png
Description:
Enlighten-mints give a flare-up of sun when planted, and provide and additional temporary boost to Enlighten-mint Family plants.
Price:
100 seed packets
Institute Nutrient outcome:
N/A
Enlighten-mint Sun cost:
0
Recharge (in seconds):
85

Reinforce-mint2.png
Description:
Reinforce-mints push all zombies back and provide a temporary heave to all Reinforce-mint Family plants on the lawn.
Toll:
100 mints
Found Food outcome:
N/A
Reinforce-mint Sunday cost:
0
Recharge (in seconds):
85

Bombard-mint2.png
Description:
Bombard-mints set up off a number of explosions on the board and provide a temporary boost to all Bombard-mint Family plants on the lawn.
Price:
100 mints
Plant Food issue:
N/A
Bombard-mint Sun toll:
0
Recharge (in seconds):
85

Ail-mint2.png
Description:
Ail-mints poison all zombies when planted and provide a temporary boost to all Ail-mint Family unit plants on the lawn.
Price:
100 mints
Plant Food outcome:
North/A
Ail-mint Sun toll:
0
Recharge (in seconds):
85

Enchant-mint2.png
Description:
Enchant-mints randomly hypnotize a number of zombies and provide a temporary boost to all Enchant-mint Family plants on the backyard.
Toll:
100 mints
Institute Food effect:
N/A
Enchant-mint Sun cost:
0
Recharge (in seconds):
85

Contain-mint2.png
Description:
Contain-mints stun all zombies on the lath and provide a temporary heave to all Contain-mint Family unit plants on the lawn.
Price:
100 mints
Plant Food effect:
N/A
Contain-mint Sun price:
0
Recharge (in seconds):
85

Enforce-mint2.png
Description:
Enforce-mints compress a number of zombies when planted and provide a temporary boost to all Enforce-mint Family plants on the lawn.
Price:
100 mints
Plant Nutrient effect:
North/A
Enforce-mint Lord’s day cost:
0
Recharge (in seconds):
85

Arma-mint2.png
Description:
Arma-mints launch a volley of heavy stunning projectiles and provide a temporary boost to all Arma-mint Family plants on the lawn.
Price:
100 mints
Plant Food effect:
Northward/A
Arma-mint Sun cost:
0
Recharge (in seconds):
85

Conceal-mint2.png
Clarification:
Conceal-mints power upward all shadow plants on the lawn, elevate some number of zombies to their doom, and provide an additional temporary boost to Conceal-mint Family plants.
Price:
100 mints
Plant Food effect:
Northward/A
Muffle-mint Sun price:
0
Recharge (in seconds):
85

Spear-mint2.png
Clarification:
Spear-mints generate a number of higher level
Spikerocks
and provide a temporary boost all Spear-mint family plants on the backyard.
Price:
100 mints
Plant Food consequence:
N/A
Spear-mint Sun cost:
0
Recharge (in seconds):
85

Appease-mint2.png
Description:
Gratify-mints burn a volley of huge peas that break into smaller peas and provide a temporary boost to all Appease-mint Family plants on the backyard.
Price:
100 mints
Plant Food effect:
N/A
Appease-mint Sun cost:
0
Recharge (in seconds):
85

Zen Garden


Marigold2.png
Description:
Marigolds give you coins in
Zen Garden.
Toll:
Getting the first
sprout
Institute Food effect:
N/A
Marigold Lord’s day cost:
0 (unusable on the lawn)
Recharge (in seconds):
N/A

Cameo appearances

Trivia

  • Compared to the prequel:
    • All plants (excluding invincible and defensive plants) can take unlike amount of bites based on constitute level instead of the usual half dozen bites. Despite this, zombies eat plants based on fourth dimension.
    • Twin Sunflower,
      Winter Melon, and
      Spikerock
      are no longer
      upgrade plants. Instead, they can exist planted directly like normal plants.

      • They are the merely upgrade plants from the first game to return and, forth with
        Imitater, are the simply returning plants that previously had to be bought in
        Crazy Dave’s Twiddydinkies.
    • Mushrooms
      no longer sleep in the day.
    • Blover
      is the simply institute from Far Future to return from the first game.
    • Sun Edible bean
      is the only new
      Dark Ages
      institute to exist added into the second game and the only found to be not a mushroom in Night Ages.
    • Garlic
      is the only plant from
      Neon Mixtape Tour
      to return from the offset game.
    • As of the ii.9 update, all
      24-hour interval
      and
      Pool
      plants in

      Plants vs. Zombies

      take returned to the second game.
    • All
      catapult
      and
      sun-producing
      plants have returned to the 2nd game.
  • In
    Piñata Parties, “Try Earlier Y’all Buy” quests,
    Arena
    featurings,
    Penny’s Pursuit
    and certain levels starting in
    Wild W,
    Frostbite Caves
    and
    Dark Ages, the actor can utilize premium plants for free.
  • Starting with the two.9 update, plants can be in the store for a limited corporeality of fourth dimension.
  • Tile Turnip
    can become the most expensive plant in the game, exceeding the dominicus limit if planted several (vii if at level 1) times. Not counting him,
    Assistant Launcher,
    Wintertime Melon, and
    Missile Toe
    are the nearly expensive plants in the game at 500 sun tied. A full
    Pea Pod
    betwixt levels i-6 on the other hand costs 125 × 5 = 625 sun.
  • Before multiple profiles were removed, jewel-bought premium plants were not shared with other profiles.
  • Dandelion is the but found-based off the Chinese version to exist released in the international version with different designs.
  • Every bit of the 5.7.1 update, the thespian can now level plants up to level 20 past buying or obtaining
    piñatas
    that contain seed packets electrodes which let the player to level upwards. After collecting all the electrodes in the electrode bar, the role player can level up the institute for coins.
  • From the starting time of Baronial 2015 until the finish of September 2015, each week allowed the player to purchase one of the coin-purchased premium plants for gems; nevertheless, they are bachelor only for the current profile.
  • Before the 3.ane update, when Hurrikale was added, the only three ice-themed plants’ (Snowfall Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
  • Ghost Pepper and Puff-shroom are the only plants to fade and somewhen vanish after attacking zombies.
  • Tumbleweed is currently the but plant that changes its appearance through leveling.
  • Modernistic Day
    has plants that are all in the same mint family, in this instance,
    Muffle-mint.

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